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Make way, make way! Invention batch 2 has arrived, and with it, some eagerly awaited additions and tweaks to our youngest skill.Let’s start with the big’un: machines. Brand new to Invention, these can be used to automate a selection of tasks slowly over time, even while you’re offline. All you need to do is keep your generator topped up with divine charge. Talk about AFK.To get ready for the new build of Runescape
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You can have up to six of these – including duplicates – and each has two tiers. Plus, you’ll get your own workshop to tinker away in, which can be found in the new room at the back of the Invention Guild. Here’s what’s on the menu:
The Alchemiser, which bestows your items with the gift of high alchemy, turning them to gold.
The Auto Disassembler, which breaks down your items into useful parts and components.
The Plank Maker, which turns your common or garden logs into beautiful planks.
The Partial Potion Producer, which whizzes up your herbs and pops them into vials. It won’t make a complete potion, but it’s a welcome time saver.
The Automatic Hide Tanner, which…yeah, you guessed it. It tans your hides to make leather.
We’re also introducing 12 new devices, many of which fill the post-level-99 gap rather snugly. At the risk of further whetting your appetites, here’s a sneak peek:
The Separator, which removes gizmos from your equipment without damaging it (equipment must be at least level 15).
The Divine-O-Matic, which harvests energy – and memories if you’re so inclined – while you train Divination and turns them into Divine Charge, which you can use to power your shiny, new machines.
Another thing: we’ve nabbed the Spring Cleaner and the Tight Springs from Treasure Hunter and added them to our growing device range. Both can be constructed at an Invention workbench – but first you’ve got to discover the blue prints!
What else is there? Well, Invention batch 2 comes with a plethora of benefits for high level augmented items – including drain rate reductions and, at level 20, an increased chance of perk activation. Plus, we’ve had our ears on the ground, and we’ve taken on some of your suggestions and made some important QOL tweaks:
We’ve removed inspiration. Gone. Finito!
Augmentors are now tradeable.
You can now hide the cogs on your augmented equipment (outside of PvP, anyway).
We reworked the 120 Invention emote to make it harder, better, faster, stronger.
Don’t worry, it hasn’t escaped our notice that all this is happening after Double XP Weekend. You’ll still be able to get the 50% XP boost from blueprint discovery for the next two weeks.
More details you can click this link: http://services.runescape.com/m=news/invention-batch-2-launch?jptg=ia&jptv=community_news